TechnologY

SOLID and DRY principles

better explained at: http://www.codeproject.com/Articles/60845/The-S-O-L-I-D-Object-Oriented-Programming-OOP-Prin

following from http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod

The first five principles are principles of class design. They are: SOLID

SRP The Single Responsibility Principle A class should have one, and only one, reason to change.
OCP The Open Closed Principle You should be able to extend a classes behavior, without modifying it.
LSP The Liskov Substitution Principle Derived classes must be substitutable for their base classes.
ISP The Interface Segregation Principle Make fine grained interfaces that are client specific.
DIP The Dependency Inversion Principle Depend on abstractions, not on concretions.

 

The next six principles are about packages. In this context a package is a binary deliverable like a .jar file, or a dll as opposed to a namespace like a java package or a C++ namespace.
The first three package principles are about package cohesion, they tell us what to put inside packages: DRY

REP The Release Reuse Equivalency Principle The granule of reuse is the granule of release.
CCP The Common Closure Principle Classes that change together are packaged together.
CRP The Common Reuse Principle Classes that are used together are packaged together.

The last three principles are about the couplings between packages, and talk about metrics that evaluate the package structure of a system.

ADP The Acyclic Dependencies Principle The dependency graph of packages must have no cycles.
SDP The Stable Dependencies Principle Depend in the direction of stability.
SAP The Stable Abstractions Principle Abstractness increases with stability.

 

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